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1. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
zzZaXxx wrote: Keri Starlight wrote: Nice. But I won't be back to DUST if I don't get a Full Respec, I'm sorry. I no longer have the desire and the motivation to grind more SP. We deserve a Respec along the release of the complete racial co...
- by Keri Starlight - at 2014.01.17 19:01:00
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2. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Nice. But I won't be back to DUST if I don't get a Full Respec, I'm sorry. I no longer have the desire and the motivation to grind more SP. We deserve a Respec along the release of the complete racial content, because we played an incomplete game...
- by Keri Starlight - at 2014.01.17 16:26:00
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3. The real problem about vehicles. - in Feedback/Requests [original thread]
Severus Smith wrote: Keri Starlight wrote: Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. What the...? Tanks are meant to be more effective than soldiers... they a...
- by Keri Starlight - at 2014.01.02 20:44:00
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4. The real problem about vehicles. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Keri Starlight wrote: Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. What the...? Tanks are meant to be more effective than soldiers... they ...
- by Keri Starlight - at 2014.01.02 19:43:00
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5. The real problem about vehicles. - in Feedback/Requests [original thread]
Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. What the...? Tanks are meant to be more effective than soldiers... they are... tanks you know? Just like in a real batt...
- by Keri Starlight - at 2014.01.02 19:31:00
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6. The real problem about vehicles. - in Feedback/Requests [original thread]
It's the vehicles to players ratio. 16 tanks out of 32 players is broken. It wasn't like that before, because tanks used to suck. Now they are fairly potent and a tank team will always win against an infantry team. Make this game at least 24 v 2...
- by Keri Starlight - at 2014.01.02 18:01:00
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7. Request: Remove scanners from HAVs and LAVs - in Feedback/Requests [original thread]
No...
- by Keri Starlight - at 2013.12.22 18:44:00
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8. [Request] P2P trading &/or PvE - in Feedback/Requests [original thread]
I believe that an open market / trading system has to come before 2.0, or people will stop playing Caldari and Amarr FW definitely, since it's almost impossible to win and to cover the outgoing. PvE is what I'm really waiting for and it would be ...
- by Keri Starlight - at 2013.12.20 11:37:00
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9. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
DEVs confirmed that this will actually happen... (not joking) SoonGäó
- by Keri Starlight - at 2013.12.17 23:01:00
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10. [Request] Double Tap X to activate inertia dampener - in Feedback/Requests [original thread]
Falls from 100m: Falls from 15m: x_x
- by Keri Starlight - at 2013.12.17 19:39:00
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11. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Caldari heavy weapon! ...Forge Gun?
- by Keri Starlight - at 2013.12.17 01:28:00
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12. Please, raise LP payouts. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=128507&find=unread Apparently, I'm not the only one who thinks payouts need to be raised.
- by Keri Starlight - at 2013.12.16 17:51:00
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13. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
D34NOS MAZDA wrote: So you want a friendly vehicle to sit behind the invisible wall so that the enemy tank cant shoot in. Very clever indeed I'm afraid you misunderstood the sense of this topic...
- by Keri Starlight - at 2013.12.16 17:31:00
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14. Please, raise LP payouts. - in Feedback/Requests [original thread]
Thank you.
- by Keri Starlight - at 2013.12.16 05:05:00
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15. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
Roger Cordill wrote: message from Godin: limiting HAV's more so than now (can only have 6-8? vehicles per side) is stupid, as it screws over the people that puts most of their SP into it. No. As for your ideas, A makes no sense, as we already...
- by Keri Starlight - at 2013.12.16 03:14:00
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16. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
TL;DR: Go to "The idea" paragraph, just skip the introduction.Thank you. Introduction: So 1.7 is up and I have my main character (<-) fully skilled into infantry, as I used my respec for the new rifles, and my secondary character fully sp...
- by Keri Starlight - at 2013.12.15 17:22:00
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17. [Request] Introduce vehicle modules in Loyalty Store - in Feedback/Requests [original thread]
What the title says. It's quite pointless to have the vehicles but not the modules. Thank you.
- by Keri Starlight - at 2013.12.12 07:21:00
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18. [Request] Remove Blueprint Small Turrets from Loyalty HAV - in Feedback/Requests [original thread]
Please, remove those bluiprint small turrets from Loyalty HAV. There is no way for the player to remove them. They take away a lot of precious resources and I can't prevent blueberries form getting in my vehicle. Thank you.
- by Keri Starlight - at 2013.12.12 07:14:00
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19. REQUEST, The Scanner Problem - in Feedback/Requests [original thread]
CrotchGrab 360 wrote: Sana Rayya wrote: Oh boy, another one. Protip - Lvl 5 scout, Lvl 2 dampening and militia/basic dampener, you dodge 28dB proto scans. OK let me just tell every new player in a starter fit to run a prototype scout. ...
- by Keri Starlight - at 2013.12.07 12:31:00
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20. Now that Shields have been nerfed for no reason... - in Feedback/Requests [original thread]
low genius wrote: nerfed? no. fixed? yes. modules without stacking penalties are stupid. It's a nerf, by definition. And there are other modules without stacking penalties. Why stupid?
- by Keri Starlight - at 2013.12.06 21:52:00
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